Yes, this is my contribution to the recent discussion on feminism, women and gaming. Not so much about feminism, I wanted to go back to the source – girls and women playing WoW.
Notable posts on this discussion from other bloggers:
Back in 2006 my boyfriend at the time introduced the idea of buying a World of Warcraft subscription. We had only played Guild Wars together and the thought of a monthly sub did not impress me. He bought his account and before long, I was hooked too.
This little story is the basic reason I started playing WoW, and a lot of other games for that matter. It is also the basic reason a lot of other girls and women play WoW. Nick Yee (2008) writes in Maps of Digital Desires: Exploring the Topography of Gender and Play in Online Games that about 27% of female players were introduced by a romantic partner. On the contrary only 1% of male players came to MMO’s this way.
The graph below shows the percentage of players playing MMO’s with a romantic partner by age and gender.
This particular body of research is from around 2005, so what has happened to the female player base since then? Looking at the PlayOn 2.0 most recent result on WoW demographics from 2012, we get this:
“The US had the highest female ratio at 39%. The EU had a female ratio of 29%. And CN has a female ratio of 15%. Incidentally, the female ratio for the US seems to have been slowly increasing over the years. In our Phase I data from early 2010, the ratio was 32%. And back in 2005 from the Daedalus Project data, it was 16%.”
In the US the number of females playing WoW has only gone up, in fact it has more than doubled since 2005! There are some stark contrasts between the regions though, why is the EU so far behind the US, not to mention CN?
For many females, including myself, WoW was the first game that really had me engaged in the culture surrounding a game, WoW was an entry point for me into gaming in general. I’ve seen this pattern before, women claiming to not “really” be gamers, they’ve only “really” played WoW. Amidst all the discussions about game companies catering to girls/women in particular as a separate and “special needs” subgroup, I wonder if part of the success of WoW was pulling in women whose previous digital gaming experiences may only have been limited. Unknowingly Blizzard may have tapped this market, but not by catering to women in particular with “pinkification”, which was the girl gaming trend in the 90’s.
Lets consider the possibility that gender isn’t always the main difference when looking at motivations. Lets look at age!
Players of WoW are actually fairly diverse – students, parents, married, single, young, old, we’re all playing the same game. Yet we tend to spring to gender as the main and most important factor. Following Nick Yee’s research (Maps of Digital Desire), he found that the overlap of why men and women play WoW, is more overlapping than differing – an overwhelming part of the WoW player base like to do the same things. In fact, sometimes gender doesn’t show up as the defining parameter, age explain certain differences better:
“What the multiple regression shows is that differences in how competitive or power-driven a player is are better explained by age than gender. Players are less likely to be achievement-driven in video games as they get older.”
Yet, we are increasingly fixated on gender as the explanatory force of everything.
Yee asks: Are we trying to solve a problem that doesn’t actually exist, by targeting “the female brain”?
But why is the female ratio not higher and why is it even lower in other games? And what is up with the ratio doubling in the US over the years? Surely, women just doesn’t want to play WoW, and that is the sole reason, right? What else could be stopping them?
Well, play isn’t just about what the game is about and what we do in it, surely it matters, but we are ignoring the bigger picture if that’s the only answer we’re ready to accept. Playing is also about what constrains the access to the game, how we were introduced to the game, and whom we play with.
Yee mentions two constituents that deter females from playing MMO’s – physical and social access and the social dynamics within the game.
Remember my story? My choice to play WoW was strongly influenced by someone introducing me to the game. That someone for females is usually a male, a romantic partner, a brother, a cousin or a friend. They are usually male. My initial access point was garnered by a male WoW initiate, who had already played the Warcraft series. I have no IRL female friends who play, but all the guys seem to have a whole network of LAN pals.
Holin Lin (2008) has done a study in Taiwan called Body, Space, and Gendered Gaming Experiences: A Cultural Geography of Homes, Cybercafés and Dormatories. He found that young female and male players are not met with the same social perceptions, and they face different situations when they share the same game space. He accounts for all the barriers young female Taiwanese players meet as they grow up, and concludes that if we take into account the structural and social isolation that many female players face, they can be considered the most dedicated group of online game players.
Oompf! Didn’t see that one coming!
This is probably the section that falls the closest to the current discussion about feminism.
We made it to buying the game, we pay our subs, we play WoW. Sadly, for some of us, we meet resistance from inside the game too, or become witnesses to the struggles of others.
Back when I raided in the Burning Crusade, I was part of a guild that quite frankly had a very hostile atmosphere to not only women but also homosexuality. I still remember when the resto shaman, who was female IRL, criticized the healing setup in Hyjal, where after she was asked if she was having her period. This aggression and the following argument took place in danish, my mother-tongue, hence why I became witness to all of this, but the majority of the raid didn’t even know. It was ugly and demeaning. What was a legitimate remark about raiding was shot down as a hysterical female emotional response, the message was clear – “If you’re female, we will not take your opinion seriously, shut up”.
The misogynist attacks were coming from one individual in particular and I think this is a good example of such cases. One true villain, the rest bystanders, including me. Not all men are bad (obviously), I believe it’s only a small minority, the rest of us are either unable to identify what really is going on or unwilling to step up and call it out for what it is. “It’s just a fall-out” – although this fall-out was not based on what someone said, but on who someone was.
I am not proud of the fact I did not step in. I was new in the guild and I had quickly picked up that disclosing I was female was NOT going to work in my favor. The continuous harassment during raids reinforced that decision. I never spoke on Vent. An expectation that the officer who was also danish, both would and should step in, meant I positioned myself as a passive bystander.
Today I realize the my ongoing attempts to remain invisible as female in WoW meant taking the male subject position silently. I believed to begin with that not bringing up gender ever, meant that it would never become an issue. But it was most certainly an issue regardless of how I went about it. I also realized that censoring myself this way meant I passively perpetuated the problem.
What to choose? Risking harassment and discrimination or keep low profile and cowardly let someone else fight what was also my battle. Geez, I just wanted to play WoW!
For some it might be relevant to know that the GM was female. Some of the homosexual slander disguised as humor was instigated by the GM herself. It might also be relevant to know that we had 4-5 female players raiding with us. The presence of females does not mean everything automatically will be perfect. I am regrettably also proof of that.
To get to the point, I get to quote myself from the post titled “Bring the Player, Not the Gender” I wrote about gender-bending in WoW:
“On one hand, female players/avatars are sometimes met with a differentiated treatment, where they are regarded helpless and in need of protection (i.e. from a male player). Other times female players are treated more generously, help is easier attained and players can be more forgiving if a female player makes a mistake.
There is another side to this coin, where forgiveness is replaced by distrust in the female player’s skills and abilities to play well. It can be disheartening to be treated as an inferior player, suspected of not being able to fully perform to the standards of male players.”
Many of you may already know the video below. It displays the double edged sword that female players are sometimes confronted with. I find the video funny, but I also consider it a criticism. It wouldn’t be funny if it wasn’t referring to a pattern and then reversed to expose the ridiculousness of female players acting this way. These issues become so much more salient when reversed.
I’m seeing a message in this video that, besides the giggles, the viewer is meant to take away from this.
Nick Yee mentions several other social and cultural deterrents fx excessive propositioning and clothing, where the advent of Transmogrification has given back the choice to the players, and we are all now able to avoid armor we dislike. Regardless of what (female) players then choose to wear, don’t underestimate the empowering effect of making this choice yourself.
Finally, I’ll quote Yee again when he concludes that simply jumping to the conclusion that females just doesn’t want to play WoW, is a drastic simplification of all the factors involved:
“Together, these stories imply that physical and social barriers to entry for women become misinterpreted as a lack of desire to play video games. The twisted logic legitimates both the want and the should of playing MMOs for female players, but this logic is ultimately predicated on the assumption that women neither inherently want to play or should be playing MMOs on their own.”
Nice post! I find myself wishing, once again, that we had more data and studies done of gender influences and participation in online communities – especially over time. I think there’s been a major shift in the greater online world in the last 15 years, but research remains lacking.
Thankfully research is picking up again, the PlayOn 2.0 link is the one to watch! They recently published a bunch throughout Feb and March and it is WoW specific. Often you get MMO demographic research bundled together, but the numbers coming from them should be as tight as they can get.
My story is very similar to yours. Introduced to Wow by my husband, although he had to convince me to try it because I thought it looked too “cartoony” and too far removed from the first person shooters I was used to playing.
Once I started raiding, I spent most of my time staying quiet on vent, not wishing to draw attention to myself for anything other than my healing. Out of the people who did know my gender, most behaved not out of respect for me (although I was considered an excellent healer but only because that’s women’s work) but because for the most part they were scared of my “alpha male” (their words not mine) MT, raid leader and officer husband. I found this out when I was whispered by one of the women in the guild who was playing by herself and being harassed by half the melee group. One of the rogues had actually told her that I was prettier but people didn’t want to be kicked, lose loot privileges or just generally be on the receiving end of my husband’s sarcastic put downs so she was getting it instead. By the time she finally came to me, she was in tears. I don’t think I’ve ever been so angry in all the time I’ve played WoW.
I went to our Guild Leader (who I’d always seen as a friend) but whose response was that she was a bad raider anyway and that we didn’t need “emo girls” causing issues when we should be focusing on the Sunwell. Somewhere around the “emo girls” mark, I completely lost it and to cut a long story short, my husband and I ended up leaving the guild for almost a year. Going back wasn’t something I was particularly proud of either but that’s another story.
Over the years, I’ve learnt a couple of things:
I. Next time my husband asks if he can post a picture of both of us on the guildforums because everyone else is doing it, insist he posts one of him holding a baby crocodile or something which isn’t me.
2. Most people behave badly in groups, constantly trying to find ways of making themselves look good by picking on the “other”.
3. Invisibility isn’t the answer. I might have managed to hide for portions of my WoW time (there was rumours at one point I was my husband’s kid brother – due to my fascination with shark movies, fps games and F1 racing) but all that means is people aren’t picking on you, they’re doing to the next girl.
I think the way gaming is viewed by those who don’t indulge doesn’t help either. My mother is fine with my husband playing computer games but she can’t stand the fact that I do. It’s unfeminine (even though my parents bought me my first computer when I was seven), it’s childish and a complete waste of time plus everyone you meet on-line is a deviant sexual predator. She has this bunch of stereotypes about gamers in general and females in particular and she’s not alone. I wouldn’t feel comfortable telling my colleagues that I play, because again, they see gaming as something aimed at children or males. I should be making cupcakes, reading chick lit and spending my husband’s money like they do at weekends, not running around Warsong Gulch killing things.
When all things are considered, I must admit, I’m semi surprised I’m still here.
“there was rumours at one point I was my husband’s kid brother – due to my fascination with shark movies, fps games and F1 racing” – Priceless!
Your whole story makes me think you could basically have written this whole post, you bring so many experiences up that I’ve also had.
You last paragraph about the perception of games – okay for males, but unsuitable for females for all the reasons you mention, is exactly one of the things Holin Lin’s text is all about (about the Taiwanese players). The “dangers” associated with online gaming means people actively discourage girls from playing, and one of the conclusions of the Yee text is that female players allocate time to play with their partner (or other male relative e.g. son) as a type of relationship maintenance activity – “a hobby we do together”, which diverts the negative associations for females to play, because then it is okay. Very subtle really.
Anyways, I’m rambling, thanks for your comment, it touched upon and added to many topics brought up in the post.
Ah ironyca – as usual you present a new angle with some interesting data. :)
I had to think for a while on why female player numbers for the EU might be so far behind the US and I honestly can’t think of a good reason, at least not specifically for WoW/MMOs. in general though, I could imagine there may be more female gamers in the US as a whole, relatively speaking. maybe it’s due to the reason how video gaming was introduced here way back and that we never had a notable industry compared to the US or JAP for example. I remember how hard it was to get the games I craved when i was young (which were mostly RPGs back then on console), we had to find NTSJ imports (or alternatively JAP imports although that sucked) and play then with adapters, because many great games didn’t make it to PAL. it was a hassle and it was more expensive. all of this kinda complicated gaming finding a wider audience outside geeky, male circles. also as a market, the EU never got nearly the amount of commercials or offers people got in the US.
I would imagine that gap is closing slowly now though. PC and online gaming is on the move, multi-platform games and handhelds. still, trying to appeal to women could be much better. Japan seems to be one of the only countries in the world where the gender and age numbers for videogamers are more evenly spread (which also explains Nintendo’s success and philosophy for the ‘family platform’). that too goes back on how long it’s been part of everyday culture and pastime there.
And yay, I am among the 1% to bring their male partner into WoW – he only lasted 2 years though! ;)
Interesting reasoning about the gap, sounds quite likely. And I believe you are right, mobile gaming is very much on the rise with a much larger target group and this could shift some numbers heavily, at least gradually.
Haha, you are a statistical anomaly! I think lasting 2 years is pretty okay, of course comparing to the lifespan of WoW makes it look short :)
As always, your posts are so interesting. I wonder if there are any studies done into the type of person, not gender who tend to play video games. I have spent most of my life escaping into the worlds created by people like RR Martin or Asimov and WoW just seemed like a logical progression.
The only appealing part of that Scrabble box to me is the green, I hate pink, lol.
That pink Scrabble was so silly, it exemplifies everything wrong with some companies’ hugely simplified strategy of appealing to young girls in particular. PINK PINK PINK!
I’m EU and started playing WoW by picking a game (any game) to see if my new laptop was ok. I’m female and seemed always to be on the edge of things, tagging along – and I think it’s because I was expected not to play that well. As I approached raiding (BC), this got worse with people I had happily levelled with finding it easy to enter raiding, being invited to raids and reinvited, where as I was often an afterthought. WoW can play on your sense of self-esteem, and I sort of accepted that I was probably a rubbish player. But I resented missing out on the fun. So… I got bit bored… started a guild, hauled in some people and became GM of a raiding guild. I play just fine, it turns out. Building the guild and being GM was easy compared to keeping it all civilised. I’m retired now, (I think, ish – an officer has taken over) The unmoderated and unrestrained playerbase, I think is more offputting to women, than the game or the idea of playing a video game. In my time I’ve seen some ghastly things in chat, and they would get attention, but the day-to-day normalisation of sexism, racism, ageism (against younger players mostly) gets an “eew” response from people women who look over my shoulder to see if they want to try WoW out. In general men don’t seem to notice (or even be attracted), though one or two have recoiled. Pardon the generalisations – those are the conclusions I drew.
Excellent post – I am a huge fan of your use of analyzing data. Honestly, I could pour over your analysis for hours. This conversation did get off-course, and this brings it back to some key points: things change. I remember (insert romantic partner here) first getting me into “gaming” with Phantasmagoria. He worked for a game company called Sierra (which later got swallowed by Blizzard), and this game completely entranced me. It was buggy, and I never got to finish it, but I loved it. It was years later before I was talked into playing WoW, and yes, all of those same conversations go through my mind in terms of judgments by other important females in my life, and not just my mother. A colleague plays, but mostly she watches over her husband’s shoulder since they have one computer. This brings up a entirely different issue — money and power. Ironically, this colleague and I have debated over her belief system that the man of the house is the leader, and should be first at all times. She is one of the most intelligent, creative and amazing women I know. And if she wants to say her husband is first in all matters, and his decisions stand, no matter what, that’s her business, and it works for her and her family.
But–those other negative voices aside, the bullying from guildmates (damn, I must have been permanently PMS according to some of those little punks, and I wonder what their excuses were for being pendejos–), the thought of a mother or mentor frowning at me, the dishes that don’t get done or the dinner that doesn’t get cooked (not sure how that became MY job…) when I log on, my sweet family, friends, and really amazing people, a blend of both genders, are usually waiting for me, with a hug, smile, and welcome. That’s the world I have created in and out of the game, and that’s the one that matters. I fight the brave fight every day in my real world for those who cannot speak for themselves, so just know–I’m out there.
Dammit, think my TLDR comment got lost.
But this is an awesome post.
I’m upset that I missed this post until now – the data presented is very interesting – thank you for sharing!
Loved this article! Female gamer here. Was introduced to PC and console gaming by my son. My first MMO was Dark Age of Camelot. I’ve played several other MMOs since then including WoW.
I’ve played a healer more than a few times but after an experience with male gamer in DAoC who became very possessive and abusive, I vowed I would never ever play one again. Fast forward a year or so and I’m playing Warhammer Online as a Witch Elf (MDPS). It was great at first because I rolled her with a group of friends and they encouraged me as they said I was very good at the class. But things changed as time went on. My friends left the game and I was at the mercy of a community that (generally speaking) didn’t appreciate women who played something other than healers. Healing was vital but still considered “women’s work”. I love healing but I had vowed I would never be forced into the heal-bot role again.
I noticed a soloing shaman in the PvP lakes. He was doing a helluva a good job spot healing and rezzing players. As a healer, I’m was led to believe you had to be in a group and you couldn’t survive outside a group situation. Well, obviously this player was distilling the myth and doing a damn good job of it. I got thinking… as miserable as I was at the time getting the usual mistreatment from male players – maybe I should go below the radar and reroll a solo healer. I tried it (kept my real identity secret) and my experienced the happiest time I’d had in long, long time. In fact, I had never felt so confident in my ability to figure out how best to player my character on my own.
Very powerful story you have there!
Pingback: Proudmoore (LGBTQ) Pride Event this Saturday! | Ironyca Stood in the Fire
Pingback: Right and Wrong Gamer Girl Edition | Ironyca Stood in the Fire
Pingback: Sources Master Post | J. Cameron Blandford