Secret Alts, RealID and Obligations – Solo Play pt. 9

As is evident, WoW has great potential to turn even solo play into a social experience as we saw in the previous parts, depending on what level of sociability we tap into. However, solo play was also utilized as an escape from the social venue of the game, described by the players I interviewed in terms of taking a break or hiding:

Ironyca: You characterized playing alone as a break, what would it be a break from? (Just to make sure I understand you correctly)

Jefflindsay: People talking! haha. That constant scroll of bright green is a strain on the eyes :P

Here we are looking at the extreme end of solo play where the player purposefully wants to avoid contact. One of the more efficient ways to do this is to create a secret alt.

This particular topic is something I feel strongly about, I used to have a secret alt myself, my shadowpriest who later became my main through several expansions. While she was secret, it was a huge relief to play her, I could level and PvP in peace. I wasn’t trying to escape huge guild drama, I just needed a quick play session, some quiet time and no questions asked and my shadowpriest offered all of this.

Obligation and the difficulty of opting out

In T.L. Taylor’s book Play Between WorldsExploring Online Game Culture (2006), she documents how experienced players found themselves spending increasing amounts of time helping out friends or dealing with guild matters than actually playing themselves.

Saying “no” can sometimes be interpreted very negatively as rejection. Think about how a friend might react if you say “No, I’m sorry, I can’t attend your party tonight, I’m not in the mood”. I’ve tried it and usually people will think something’s wrong and won’t let you off the hook that easily. Why do you think everyone’s always busy? (whether it be offline or online) – Because it’s the bulletproof answer to every request, every question, every invitation! We aren’t always that busy, but saying so, stops the questioning and lets us move on.

The decision to keep a certain character secret illuminates that perhaps the social obligations that are connected to f. ex being part of a guild or more broadly online friendships, can be either too demanding, or just too difficult for the players to opt out of.

I used to frequent the Guild Management section on the old forums, and one of the recurring themes was guild master burn out.

Every thread about it was written by someone in a position of responsibility, it could be both casual but also more progression oriented guilds, and now this person was sitting in front of the computer, dreading to log in. The same topics came up: guild drama escalating, increasing workloads with recruiting and guild members generally expecting your attention and assistance at random.

Play had become work.

I have never been in a position, where if I took that break I actually really needed, my guild would collapse, no one willing to step up, no one there to continue raid leading, people would scatter – but I know people who have. In such situations they would push themselves, try and stick to it until they could possibly find help to sort things out instead of just vanishing.

The social obligations had them staying in the office working over time.

And so, avoiding the confrontation of having to reject your contacts within the game can be done by simply creating a new character and omitting this fact to others, without having to log off… or can it?

RealID as Secret Alts Prevention

The biggest outcry from the community regarding RealID came from concerns over privacy – that merging real life names with WoW characters was a lot to ask for a feature that simply allowed you to chat to someone regardless of what character/blizzard game you were playing. RealID could be so simple and convenient, but instead it forces you to share, not only real names, but also every character you will ever be online on. If you have anyone on your RealID list as it is right now, you cannot also have secret alts. Putting friends on RealID is for a lot of people, including myself, not a light decision.

But why is Blizzard so vehemently against adding a show-as-offline feature that practically every other social media has had from the onset?

“The second you can turn off your presence is the second everyone does it, and then it’s a weird situation where you appear offline but you’re secretly looking at everyone else who has themselves as online, but then they find out and start offline snooping.

We encourage that Real ID only be used with people you know in real life, friends, family, co-workers, school mates, etc. and for that reason it shouldn’t need to be a secret if you’re on your computer or not.

Also, when one of my Real ID friends asks me to run a raid or fill in a spot and I don’t feel like it, I say no. I realize that may not be a situation that’s reasonable for everyone at all times. I also don’t agree to be Real ID friends with everyone I know in real life in just the same way I don’t agree to allow my Grandma to be friends with me on Facebook (for fear of her seeing pictures of me at parties, etc.). [...]“ (community manager Bashiok – source)

I like how Bashiok in the quote contradicts himself by saying RealID is for RL family and friends, and then goes on to say that he wouldn’t want his “Grandma” on there. Apparently RealID was designed with such a narrow intent in mind that you should only add people who you know offline, who also knows that having a mana potion drop is not big news and who doesn’t run and create an alt when they see you logging on your new low level stealthed rogue.

What I get from the lack of acknowledgement about players asking for an offline function, is a strange fixation on making and keeping WoW social – “goddamnit people, CHAT, chat and play together ALL the time!!!!”.

I think this is social engineering gone wrong, the leash is too tight.

We hear about employees on the work market feeling pressured to keep their mobile phone on, even when they are on vacation, and that’s basically what RealID does. It puts a phone in your pocket and tells you it can’t be switched off, omitting to answer a text message triggers perhaps another message, and another. Everyone knows that when it has been switched on – it’s on, and there’s no switching back. Let me remind you that sometimes people play this game to get away from the drama real life throws at us, yet to find themselves unable to escape overly friendly friends, insisting siblings and demanding guild members.

When I did the interviews, I was actually fortunate enough to actually run into someone’s secret alt:

Fidell: No one knows I have this character or that it’s me! My hide away for the moment lol.

Fidell did specify that she did not intend her character to remain secret forever. It was a momentary choice for her, as she said she might reveal herself on this character in the future.

This series is unfortunately unable to say how permanent players consider their secret alts to be or how often they play them. A deeper investigation into the phenomenon of secret alts and how players utilize them could pose much richer information about the backsides of social gaming and the commitments to others, players can find themselves persistently abiding to and in the end wishing to escape.

This is something I don’t see RealID or the upcoming Battle Tags change, in fact, I believe they are worsening the problem.

There’s a limit to social play and it’s not necessarily something players want to engage in at every opportunity, regardless of the fact they are playing an MMO.

Black box quotes are from www.wowconfessions.org (although I think it’s now defunct). Yellow quotes are from my interviews, the remaining from the WoW forums.

The Community and the MMO Atmosphere – Solo Play pt. 8

This post has been really hard for me to finish. A lot has happened on the community side since I handed in the paper, which was the basis for this series.

A lot of the same topics seems to have surfaced once again with the Raid Finder (LFR), and even though it’s a new thing that the systematizing of the group making process moved from dungeons to raiding, I get flashbacks to when LFD was introduced.

I see the community (both blogs and the WoW fora) having the same discussions as back then, perhaps we thought we moved forward, perhaps history did repeat itself.

So while trying to encompass Solo Play in relation to MMO’s as a genre with their particular multiplayer atmosphere and their strong communities, it felt as if these recent LFR discussions were relevant. It also felt as if this couldn’t be done in a single blog post like this, MMO communities are so large and complex that I can’t do it justice, but I want to finish the series off too.

Before I go on a rant, I want to recommend an article written by Vidyala at Manalicious called Looking For: Community. She brings up a lot of valuable observations about LFR that are coinciding with my own thoughts and I think her article is relevant to solo play and server communities especially but also where WoW is heading in general.

But let’s get to the point.

The Community and the MMOG Atmosphere

Part 7 was about the closer network of players, but we can also think of wider relations than guilds and friends – that is the server and the WoW community as a whole, basically players you don’t have a direct contact to, but share the game with.

The Server

The MMO atmosphere here is closely interlinked with the experience of social presence, that even though you are alone, you still feel a sense of company. For example during my interview with Skyfire about enjoyable experiences when playing alone, he pointed to the time frame right after the release of a new expansion:

Skyfireyeah, then it can be fun to explore the new areas, quest, while seeing so many other players focusing on the same things, that can be fun even though I’m not playing with someone at that time

While Skyfire’s account of the allure of a shared world includes a visibility of other characters, his example is still centered on playing alone and just observing and enjoying a bustling world around him. We saw the more subtle sides to this in pt. 6 with the examples of city flâneurie and character performances through clothing and accessories, which are also facets that emerge between individual and social activities.

So even though someone might be playing alone, their experience isn’t necessarily lonely. While I see a lot of animosity towards solo players, about them playing the wrong game, about them being directly antisocial and disruptive, about them adding nothing to a game that is founded on community, my point is that this depiction of solo players is harmful and vastly over exaggerated. In terms of social presence, they too help populate the world – the server.

Gordon Calleja (2007) found in Digital Games as Designed Experience: Reframing the Concept of Immersion that one of the main attractions of MMOG’s was the experience of a shared but also “living, breathing world”, because they offer more than an automated game world to interact with. This counts for all of us, and this sensation can also be obtained even when alone, although the ability to actually meet other random characters, as in Skyfire’s story, greatly enhances and supports this.

Even though no interviewed players alleged to be playing WoW in solitude to get a sense of being “connected” or “in touch with the world”, it’s an experience I get when logging in and playing. The whole idea, that right now or at any given time my server is active and awake, is very fascinating to me. It’s like having Narnia inside my computer.

The difference between the server community and the WoW community as a whole is perhaps the fact that social presence is very much central to the server, as the wider community which flourish outside of the game space itself, on forums, blogs and the like, for some have less strength as a community factor:

Ironyca: Would you say you feel part of the WoW community?

Fidell: I guess I wouldn’t no! I just keep in my circle mainly and then that spreads out as I know more people.

Ironyca: How about the server community?

Fidell: Yes on my main char, I would say yes

Fidell emphasized that she felt part of her server community on her main, so it’s not only about being around people but also about not being completely unknown. Also, it turned out later that the character Fidell was secret at the time, so Fidells network didn’t know this character (except RealID contacts presumably). The phenomenon of secret alts is perhaps one of the more emphatic expressions of solo play, and one I will deal with in part 9.

Chat channels, which are local to the server, also play a big part in social presence, as Julian Holland Oliver (2002) puts it in The Similar Eye: Proxy Life and Public Space in the MMORPG:

With in-game chat and the practice of telling stories, we hear of the existence of other places with other people. That someone might be somewhere else doing something else, gives the world an extensiveness that can be felt from any occupied position. In this way the world develops its prominence, it persists regardless of the player, even regardless of that player’s active participation.

Jüsta, like Fidell, was also one of the players who could relate better to the question of whether they felt part of the server community than to the WoW community as a whole.

Jüsta: on ally everyone stays within their guild, on horde there is a community… And I like it. If you’re talking about the community on internet.. then I am no part of it. It’s enough playing this game. Reading about it is going over the line.

It should be noted that Jüsta played on a PvP server and his faction, the Horde, was the smallest of the two. He made me wonder if PvP servers, based on world PvP occurring more regularly there, have a stronger server community. The fights between the two factions can bring allied players closer and players out and about can be either enemy or a friend that can/need help.

On the roleplay server I play on, as mentioned in part 3, other players are probably seen differently. For example, they carry the treat of breaking the immersion when questing. Conversely, roleplay servers encourage players to stay in character as much as possible, and this can create interesting situations when you get enveloped in someone else’s storyline.

I had a short experience of this with my character Elford and that event definitely made me feel more integrated and tied to my server.

While trying to find a good angle for a screenshot of Elford sleeping, I ended up partaking in some random roleplay. It was very entertaining and certainly ignited the experience of the "living and breathing world".

Since the first step with cross realm battlegrounds, more and more parts of the play activities in WoW are becoming less and less tied to the individual server. Even raiding, albeit on a very simple in/out-level, has moved from being based on the individual server to being a WoW community wide thing (contained within the language based groupings – en/fr/de etc).

Does it matter that we play less and less with the people on our own servers? How important are server communities? – to us? – to the retention of the game as a whole?

Some obviously couldn’t care less, but I do fear that the effect of social presence can be weakened by this as we only briefly share a slice of the world with the people in these cross-realm situations. To bring back Oliver’s quote: How extensive is the world when we meet other players only momentarily? To me personally, WoW does feel less social and I believe it has something to do with this.

In closing, I would like to bring out a snippet of the conversation I had with the player Jefflindsay:

Ironyca: Do you often use the LFD tool?

Jefflindsay: When I’m in a rush, yeah i would. If i was playing with my guild we wouldn’t. We would walk to the dungeon etc

Ironyca: How do you relate to the players you meet in a randomized group in LFD?

Jefflindsay: I don’t think there is much interaction between players in LFD. Its more of get in, do it, get out kind of thing. On the other hand sometimes you do meet some nice people who are there for the experience :)

Ironyca: Would you call it socializing?

Jefflindsay: to an extent. Playing with others is essentially socializing. Right?

Ironyca: Perhaps, it’s a good question

Jefflindsay and I had somewhat the same experience of LFD (and now perhaps also LFR), it gave us one thing, convenience, fast and easy access and progress, but it took away something too, it took away the ability to choose who you wanted to play with, for some it made it feel less authentic, more hollow and robotic (this topic is where Vidyala’s post has a lot to say).

But he posed the question whether play in itself was social. Are we playing together in LFD/LFR or in parallel to each other?

I don’t have the answer to this question myself.

2011 in review

Last year I didn’t post the WordPress generated “2010 in review”. It had some errors that didn’t match up to the stats, but this year, it looks like “the stats monkeys” got it right, so here we go!

The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 71,000 times in 2011. If it were an exhibit at the Louvre Museum, it would take about 3 days for that many people to see it.

In 2011, there were 84 new posts, growing the total archive of this blog to 121 posts. There were 608 pictures uploaded, taking up a total of 59mb. That’s about 2 pictures per day.

The busiest day of the year was August 19th with 688 views. The most popular post that day was Introducing – “The Visual Roleplay Gear List”.

The only reason that old post introducing what is now “WoWRoleplayGear.com had that short surge of hits, was due to the news about Transmogrification being revealed around that day.

How did they find you?

Some visitors came searching, mostly for minecraft, wow rp gear, minecraft pig, minecraft wallpaper, and secret cellar gallywix pleasure palace.

A silly big proportion of search terms are indeed about Minecraft. I’ve not written that many posts about it, although I’m considering writing a few more. The secret cellar in the pleasure palace search term had me up and running when it first appeared, it looked like the perfect Cataclysm secret.

I’ve visited the Palace several times but there really is no secret cellar. Apparently this rumour stems from the short story Trade Secrets of a Trade Prince where the palace was said to have a grenade golf course, a secret booze cellar, a luxury pool and a sauna. The secret booze cellar, however, did not make it into the game.

Who were they?

Your most commented on post in 2011 was The Overlooked Heroes of WoW – Unconventional Ways to Level

These were your 5 most active commenters:

Tomeoftheancient is one of my most vocal readers, Döra not far behind. Thanks to both of you and of course everyone else who commented for being so supportive and bringing good observations to the conversation! I fear that I have not been active enough with my own commenting to be granted top 5 commenter on anyone’s blog… perhaps that should be a new years resolution of mine for 2012.

Attractions in 2011

These are the posts that got the most views in 2011.

Some of your most popular posts were written before 2011. Your writing has staying power! Consider writing about those topics again.

This is one of the stats I am very proud of and I do intend to write more about these topics that appear to intrigue others as much as me. One of my plans is to split the Cataclysm secrets post into two, detailing the pre and post patch 4.1 secrets separately. I’ve also been collecting more creepy details, I’ve not quite hit 10 yet, but I’ve got some good ones waiting that I’ve not seen mentioned elsewhere, so I should get to it soon.

The fact that some of my more popular posts are also old posts has the peculiar side effect that my hits don’t really go up when I post something new. I had an inactive period over November/December 2011, my schoolwork took more and more time and WoWRoleplayGear.com needed crucial updates to keep up with the new readers who wanted more mog-friendly outfits. During this time, this blog seemed to keep itself running without my input, of course not as actively as before.

Looking back I spent new years eve 2010 in WoW. This year I took the opportunity to host a new year’s party at my place. When you live in the suburbs people will rarely be enthusiastic about partying at your place when better locations are also on offer, yet my apartment was blessed with sparkly glittery paper and festive people, so I was happy.

I wish everyone a great 2012!