Ironyca has Never Stood in the Fire, But Someone Else has!

I’ve been deceiving you all…

Ironyca has never stood in the fire.

But someone else (un?)fortunately has!

Unsuspectingly, Elford witnessed the sky turning fiery red while doing the dutiful deeds of the Alliance in Southern Barrens.

Swiftly his little bottom was swept from underneath him and he died in the flames of Deathwing.

Elford could now officially say that Deathwing had claimed a life of his.

He was getting good at this “dying”. Both in the sense it happened to him rather often, but he was also becoming more fearless, didn’t let the spirit realm whispering drive him mad, took the penalty like an ironman, although some would argue he wasn’t as hardcore as he’d like to think.

After having rushed back to his mortal remains, he realized that the Northwatch Recons were about to be surrounded by flames too.

He tried to warn them.

Maybe it was because he was a spirit, maybe it was because he was only as tall as grass – but the soldiers died one after another.

Elford had yet not realized how this would be of his actual benefit until he resurrected.

Piled in a mass grave, the scorched soldiers lay sparkling with their pockets full of coins. Elford had learned by now that the dead were fair game for looting. But what about his own faction, the very people whom a minute ago had worked to protect him?

Under the watchful gaze of a tauren Desolation Grunt, Elford picked a guilty handful of Recon earnings. At least the tauren didn’t get his hands on the money, nor did anyone else though, Elford kept it all.

Puffed and satisfied he traveled back to the Lion’s Pride Inn in Goldshire. Wefhellt, the mage trainer, had reminded him to come visit once in a while, both to maintain his mage training, but also to deliver saucy rumours.

This evening, however, Wefhellt was not as excited to see him as usual. Elford sensed it was best to leave the room and seek accommodation elsewhere.

The 6th Shot (The WoW Screenshot Meme)

I was tagged by Jaedia and Kamalia to post a screenshot following these rules as stated by the birth-father Gnomeageddon:

  • Go into your image folder
  • Open the sixth sub-folder and choose the sixth image.
  • Publish the image! (and a few words wouldn’t hurt, though I dare say I couldn’t stop a blogger from adding a few words of their own).
  • Challenge six new bloggers.
  • Link to them.

An excuse to post random pictures? Oh yes, I’m in! In fact, I took the liberty to post a few more that in some way adheres to the sixth rule.

The Sixth Image in the WoW Screenshot Folder

Apparently this screenshot was taken 1/1-11 at 20:22, a date that would satisfy anyone with an OCD for numbers.

Special WoW points to anyone who can spot me in the picture and bonus points to anyone who can also guess the location.

The Sixth Image in my Sixth Folder under my Image Folder

This is a picture of a cat taking a shower – a cat-shower. It’s a picture my mom sent me also about a year ago of their new cat Max.

Max was bought from a animal shelter, a “second-hand-cat”. He had been treated well by his previous owner, he wasn’t very old and now he needed a new home. The personnel at the shelter advised him to not be co-adopted with his sister, apparently she bullied him.

When my parents had visited the shelter to find a cat, Max had been very forthcoming and had put his pawn on my moms shoulders. When my mom told me this, I thought she was probably over-romanticizing, but when I met Max myself, he crawled directly onto my lap and purred, she had not been exaggerating. This was was the most loving and cuddly cat I had ever met, so trusting. He would cuddle up against their guests and the guests would instantly fall for him, everyone loved him. I recall my mom saying that she was afraid to lose him now, she had really lost her heart to Max, understandably.

A few months later Max doesn’t come home. He is castrated and has an ear tattoo (instead of a collar), there’s no reason he would stray nor that people should think he was a stray. My parents started to worry. They scouted the area and put up fliers without result. My mom’s fears had come true.

Max had just disappeared, and we have not seen nor heard of him since. He was extremely trusting of people he had never met before, so we don’t know if anyone picked him up and tried to re-adopt him, we’re fairly certain they could succeed. I think my parents got burned a little, they have still not acquired a new cat.

:(

The Sixth Image in my Sixth Folder under my Blog Folder

Hee hee, I pulled a blog specific picture too since I thought I would definitely be able to say something about it and here it is – my character in Blue Mars.

Blue Mars was a virtual world similar to Second Life, but as far as I know, they have closed down. I went there as part of a field trip with a group of Second Life residents, the organizer Vaneeesa Blaylock being a (mostly Second Life based) performance artist.

Everytime I’ve been to Second Life I’m reminded that they have the luxury of surnames. Blue Mars had surnames too, so I was not just Ironyca, but Ironyca Lee – yeah! If we had those in WoW, we would be able to actually spell each others names (Perhaps Hölipoowër and Dèæthfacé could have had an easier time).

Adding this picture to make a point. This was one of Vaneeesa's screenshots - Look at my avatar! LOOK - She is seriously disturbing! I'm glad she didn't have a voice, I don't ever want to hear it, *hides under blanket*.

My field report was written from a WoW-player’s perspective: WoW meets Blue Mars – about the Avatar Gaze.

It was a fun trip, slightly psychedelic as the pictures suggest – my character had a crush on me, I swear! If I turned my viewing angle in front of her, she would turn her head and look at me, often swaying back and forth changing pose while smiling flirtatiously. A so-called “out-of-avatar experience”.

Six Links

I went through my reader and tried to tag bloggers who have not yet been tagged.

  1. Döra’s Log (I’m a huge fan of Döra… Döra are you still with us?)
  2. Raging Monkeys (Love Syl’s writing)
  3. I Rez Therefore I am (Hey, since I mentioned Vaneeesa, I might as well attempt to spread the meme to Second Life)
  4. In Character (Recently subscribed)
  5. Too Many Annas (Recently subscribed)
  6. Cofessions of a Part-time Panzerkin (Recently subscribed)

Are we “Alone Together” in WoW? – Solo Play pt. 10

Last part (part 9) was about secret alts and the need for time outs. This post may take some of that conversation and turn it upside down.

Hunter’s Pets and Companion Pets

When I spoke to my teacher about this project, he reminded me that perhaps players could also get a social effect from NPC’s. We are generally very capable of projecting an identity, a sentience, onto things we are perfectly aware are not alive and thinking, but we like the idea, it speaks to us, it’s appealing.

None of the players I interviewed mentioned this, but I remember back when I was leveling my priest, I would sometimes bring out my white kitten when I was out questing. It gave a sense of company. So I thought that perhaps hunters could the best example of this in WoW, maybe some hunters feel very attached to their pets and don’t feel like they are playing by themselves even though they actually are.

A quick search on Petopia led me to a discussion a group of hunters had had about this:

They may be just pixels, yes, but if you have even the slightest mentality of roleplaying or immersion in your character you can find how every pet has their own personality and identity. This creature will fight by your side and stay with you as you venture through the game world. Naming it and seeing the subtle hints of character within that pet is something that really broadens the enjoyment of the hunter class and brings a little more life to it. (from a Petopia thread)

I think the above quote says a lot, this hunter has taken notice of his/her pet’s “dedication”, it stays and fights for you! As a hunter, you tamed your pet yourself, you gave it a name and you feed it regularly. Back in the day, if you took good care of your pet, the pet tab would let you know that its loyalty was high and that it considered you its best friend. As Sherry Turkle puts it, the author of Alone Together (2011) a book about virtual intimacy and sociable robots:

As human beings, the way we’re wired is that we nurture what we love, but we also love what we nurture.

Risk Free Companionship

Outside of WoW we may find even better examples – remember the (in-?)famous Tamagotchis? I didn’t own one myself, but some of my class mates did and they took their little digital imprisoned pets very seriously, after all, these were capable of dying.

This area of technological advancement is progressing fast, synthetic companion pets are common toys amongst children and robots that mimic human interaction and pose as our friends are under constant development, sometimes with creepy result.

But why are these synthetic pets, or as Turkle call them “Relational Artifacts”, even an interest to us when you can have real pets and real interactions with living feeling people?

One of the answers is that synthetic companions are less risky – they might die like the Tamagotchi or a WoW pet, but we can start over, resurrect. They will never reject us and they are always available. If the social robot isn’t gamified, they might be entirely risk free, we are in control and the interaction happens on our premises, it’s all about us! Sherry Turkle puts it this way:

"I'm a lover not a fighter!"

We bend to the inanimate with new solitude. We fear the risks and disappointments of relationships with our fellow humans. We expect more from technology and less from each other.

When we feel a connection with our hunter’s pet, it’s mediated through our character, and it has to be said that not everyone feels this way. Some see the pet as an extension of the hunter-character or as a flashy accessory.

With the promised Pet Battle System in Mists of Pandaria, maybe companion pets will become even more meaningful to us.

What about online Friendships?

When Turkle in her book Alone Together makes a point about sociable robots as substitutes for the vulnerable relations to others, she turns it around and claims that we are largely doing the same thing when we engage in mediated relations:

We discovered the network – the world of connectivity – to be uniquely suited to the overworked and overscheduled life it makes possible. And now we look at the network to defend us against the loneliness even as we use it to control the intensity of our connections. Technology makes it easy to communicate when we wish and to disengage at will.

A PostSecret submission

Her point is that when we engage in mediated communication, we’re also given more control of how we present ourselves, we’re less caught in the moment and can spend more time preparing the right response, the funny response, the authentic response (I know I do). We’re also able to cut the connection and leave immediately if we don’t like it anymore (have you ever faked a dc?). It’s harder to leave f. ex in the middle of a dinner out, but with computers it’s pressing one button. Overall, it makes us less vulnerable, we keep others close, but not too close – we’re in control.

The control and comfort plays out in several ways, f. ex when people maintain multiple identities online with both benign and malign intentions, others feel they are able to express their “true self” best online.

If you’ve read part 9 where I discussed RealID’s lack of a “show-as-offline” function, it was mostly a criticism of the lack of acknowledgement that sometimes WoW players want to play the game uninterrupted. Looking at RealID through the lens of this post, it’s another measure of control we can exert on our contact to the online network, especially as our presence online envelops more and more of every day life.

But Turkle says that perhaps this type of companionship that doesn’t demand our intimacy – that is without emotional risk, is teaching us this new kind of intimacy, one where we can be, as the book title states, “Alone Together”:

After an evening of avatar-to avatar talk in a networked game, we feel, at one moment, in possession of a full social life and, in the next, curiously isolated, in tenuous complicity with strangers. We build a following on Facebook or MySpace and wonder to what degree our followers are friends. We recreate ourselves as online personae and give ourselves new bodies, homes, jobs, and romances. Yet, suddenly, in the half-light of virtual community, we may feel utterly alone. [...] In all of this, there is a nagging question: Does virtual intimacy degrade our experience of the other kind and, indeed, of all encounters, of any kind?

Turkle says some provoking stuff, but for the sake of it, I’ll play on her team for a while. I can to some extent relate to what she’s saying.

I remember in my TBC days I was a member of a small raiding guild. I liked these people, I cared about them, chatted to them and was in the company of them almost every day for more or less hours.

At the same time, it was hard to merge the offline life with the online. My online friendships were also incredibly tied to WoW and the activities within the game. It was impossible to explain guild drama or a raid night of progression to anyone not playing WoW, I could never bridge the two. Sometimes it did feel as if I had a lot of friends in WoW, while sometimes it felt empty.

It also felt as if my guildies were only a subset of online friends, they were more specifically WoW-friends. The likelihood of the friendship being maintained beyond WoW was very low and today I don’t talk to any of them. In a way it’s sad, and in a way it’s probably the natural course of things. Despite my efforts and engagement, that’s all it was – temporary WoW-friends. I have made other friends in WoW that also became my friends outside of WoW, but those are only a fraction of the pool I was in contact with.

I can also relate to the attraction of chatting over any other form of communication. The conversation could be controlled so easily, it was as if language when tailored could be so powerful. I remember wishing more of my offline friends would spend more time on Messenger so we could chat. I saw them regularly, but I would have loved chatting with them too – that would leave me to be able to go about my stuff while still being able to plug in and out and socialize whenever I wanted. I guess this is what Twitter does these days.

There was without a doubt comfort in the distance and control the computer gave me.

Also a PostSecret submission. In all fairness, I think the creator of this card was going for another message than me, but the picture reminded me of myself, although I don't have my laptop set up in the kitchen.

Is WoW catering to Solo Players or creating Solo Players?

As I’ve described throughout the series, solo play has different functions and can meet the current need the player has: better immersion, smoother leveling, stress release. A lot of solo play in WoW, I’d claim, also offers a social component: social presence, an audience, a spectacle. Solo play might not be as rigidly lonely as it looks.

However, WoW has changed and is now offering quicker and more convenient access to parts that were previously reserved for “dedicated” players. Content originally aimed for raiding is now also offered through the “Looking for”-system – LFR.

The question is, was LFD/LFR products that were in demand by the (majority of?) players? Are these new convenience systems with low to no dependence on sustained relationships with others a symptom of the digital age we’re in? Or are we being taught by the game itself to consider other players only as a resource for our own advancement? Egg or chicken?

Now that we already filter companionship through machines, the next stage, Turkle says, is to also allow machines to be our companions.

Would players decry or praise a new patch to WoW that allowed us to group up with four intelligent NPC’s for a heroic? People can be so fallible and unreliable with their dc’s, standing in fire and ninja’ing, they are after all only human.

Finally, I want to present the picture below with a quote from the WoW forums.

Even though I have not been fond of the direction WoW has taken, I believe that the RL-meetings players arrange, pose a fact that counters the image of us as vehemently solo players.

If we prefer to only engage our WoW friends online, why ever go offline to meet them face to face?

Quotes on the pictures are from the Petopia and WoW forums.