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So, I hear there’s a lot of dailies?
I’m not yet 90 myself, I’ve been trying to follow this: An Underachiever’s Guide to 90 by Tome of the Ancient, but I keep failing at the one and only step to success:
“Yep, that’s it. Stop it, stop it, stop it with the pet battling already. Simple, easy. There’s my guide.“
Maybe it also has to do with the fact that I’m having main-character-doubts, I’m like a split personality victim these days – do I want to play the elemental shaman, the shadow priest or the new’ish hunter? So, yeah, I’ve been dabbling around pet battles (okay, more than dabbling, I’ve been ADDICTED), I’ve also been playing my new gnome monk, and I’ve been leveling the shaman and the hunter. I really need to gain some focus!
Anyways, back to the dailies! – There’s a lot of them! – Some people are unhappy! – So unhappy that a thread has become a hot topic on the forums, of course sporting an overly dramatic, punctuated and misspelled title, as we WoW players do it best!: “Dailies have destroyded the game.” I love it already!
The argumentation goes back and forth, there’s not exactly consensus, although the OP has been rated highly, but I think the discussion raises a few relevant topics.
Old time classic game theorist Roger Caillois included in his definition of play, that it had to be free and nonobligatory. The less we want to do the dailies, the more they feel like work to us, which makes us question why we even bother in the first place. It’s my impression that in the thread, this has been wrapped up as lazy players vs. Protestant work ethic players. I don’t see it as a matter of being lazy or not, but of play gradually feeling and looking like work to a lot of people.
Kill X mob Y number of times – Kill X mob to collect Y number of BWAINS! – Collect Y number of poops – Join Z instance and continuously press your AoE button. Of course, then, some clever guy realized that instead of coming up with new X, Y, Z’s they could just have us do the SAME stuff every day.
If you care about progression, doing dailies will be even less voluntary, especially if members of your raid team are all grinding away. I’m not an achiever player-type, and even I feel a stint of that pressure. It’s more comfortable, in many ways, to stick to the large bulk of the wave, as it sweeps over the new content. Soon the learning phase is over and knowledge is expected a priori – that’s mostly what has me feeling stressed.
If we acknowledge that there is a pressure to optimize and touch that first row ceiling, does the designer have a responsibility to not ask too much of the player? Are players able to keep their heads cool under all the peer pressure? Do we trust players to be autonomous enough to manage and prioritize their own play time and activities under all circumstances?
How we lean on these subjects are influenced by what kind of player we are. I’ll usually fall in favour of an upper limit, like there used to be – 25/day, where as now it’s unlimited. But that’s probably also because I’m not very tolerant of long grinds, extremely low drop rates and camping spawns. I’d prefer they had kept the old 25/day limit in, which instead would have forced players to prioritize what factions they wanted exalted with first.