Traveling the Multiverse

Aka Ironyca Stood in the Fire – gaming blog

Uniqueness and the Trademark of the Female Dwarf- Gender-bending pt. 7

The Gender-bending series is based on the result of my own little survey, attempting to map all the motivations of WoW-players playing a character of the opposite gender. Each part deals with a certain aspect of gender-bending in games.

Part 1: Advertizing the Survey
Part 2: Throwing myself to the lions….I mean trolls!
Part 3: The Spectacle of Play and Characters
Part 4: Avoiding Clones
Part 5: To Wear or to Not Wear Robes
Part 6: Bring the Player, not the Gender
Part 7: Uniqueness and the Trademark of the Female Dwarf
Part 8: In Game Advantage
Part 9: For the Love of Names
Part 10: Summing it Up

In this part we will  look at the uniqueness factor

As your character is your visual representation in WoW, wanting to stand out was also a motivation for some. Even though it can be relevant to wanting nice aesthetics, it can also defy them.

Nine people strongly agree to this statement in total and these are all male. Four of these chose female dwarf and three of them specifically mention female dwarves in their comments. This is consistent with Ducheneaut, Wen, Yee and Wadley’s (2009) findings in the study Body and Mind: A Study of Avatar Personalization in Three Virtual Worlds of male players favoring avatars that stand out more than female players, who instead score higher on creating idealized versions of themselves, according to this source.

One female dwarf player states in the comment field:

I don’t really care much about the gender of my character, but I’ve kind of made playing a female Dwarf my “trademark”, if that makes any sense.”

For this group, gender is not the issue but rather a means to and end, by picking a combination of race, gender and class to create a more rare looking character that will get noticed by others.

5/9 of the before mentioned male players also say they strongly agree that the modeling is better and 6/9 strongly agree that the animations are better, so despite the choice to stand out, players in this group still puts emphasis on the visually pleasing aspects of their unusual character:

“I just liked the looks of the gear, the bow animation and all the animations were better, also I dont like to be the copy of many other people, and you really wont see a female undead hunter every day.”

Unique can also be ugly or funny looking

Although no one specifically stated that they had gender-bended in order to create a unique but inasthetic looking character, a lot of the players motivated by being unique probably knows that their cosmetic priorities aren’t shared with the average WoW-player.

During The Burning Crusade, I remember spotting in Shattrath the ugliest character I’ve ever seen. It was a female undead with the straight up scared-to-death-hair, and that hairdo is just the worst in the game!

Not only did I find the character itself looking truly horrible, but she was also dressed in what players back then remember as the harlequin-esque looking leveling gear of that expansion. I found the character worthy of a screenshot but have lost it since, so you’ll have to do with this look-alike I made in Model Viewer. Today I wonder if 1: It was a gender-bender, and 2: He did it to be unique, and looking ugly/funny was just part of it.

To be an individual, separate and different from others, is important to a lot of players within the social sphere of WoW, and gender-bending is just one of the tools to achieve it. This is also largely supported by the naming rules of WoW, where a name can only be attached to one character, thus making duplicate names impossible, as surnames don’t exist.

If we think back to the Variation motivation, variety was coupled with wanting individuality amongst your own characters, whereas uniqueness is an aim of individuality amongst other WoW-players.

Besides your name, uniqueness is also largely measured by how your character looks compared to others. Think about epic gear in general – it’s meant to be rare and not easily accesible, or consider the many players that go out of their way to collect a special looking gear set or a mount, such as Baron Rivendare’s Mount “Deathcharger’s Reins”. It’s not just about feeling different, it’s also about standing out and getting noticed.

I think most players can recognize themselves in this category. Whether they go for fancy gear, rare mounts or female dwarves – I’d argue it’s the same thing.

The coming part will deal with the in game advantages that theoretically can be attained by gender-bending. Even though there’s no difference in mechanics between the genders of the same class, the advantages may well be psychological, as we shall look at next.

See you soon!

3 comments on “Uniqueness and the Trademark of the Female Dwarf- Gender-bending pt. 7

  1. Pingback: Different Approaches to Character Creation Tools | Ironyca Stood in the Fire

  2. snuzzle
    September 10, 2011

    I know this post is a bit old, but I wanted to comment on your experience with the “ugly” female undead you encountered. It may very well be that it was a female player who did it to avoid unwanted advances. A friend of mine, who is female IRL, made herself a female troll shaman and she specifically picked the ugliest face she could so as to avoid being come onto by immature male players. She didn’t want a male character, but she didn’t want to be harassed, so making an “ugly” female was the best compromise.

    All the female races, tauren excepted, have at least one or two conventionally “pretty” faces and a few that look mean or “ugly”. Some even have choices that look old, or in the case of undead, diseased or sad. A player picking these will not only stand out due to the faces’ rarity, but also avoid a lot of the unwanted harassment that a player who picks a more conventionally attractive face may encounter.

    • ironyca
      September 10, 2011

      Hey Snuzzle, thanks for commenting.
      It’s entirely likely that this undead character had a female player behind her, however, it that was the case, it would no longer be gender-bending and would then fall outside the focus of this series. You story is still relevant to some of the experiences of female players in general, and fx why some of them choose to play a male character (part 6) as you also mentioned. To stay on the gender-bending track, I can’t help but find it a little unlikely that a male player would make an ugly female character to avoid attention from other male players, I could be wrong.

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