A Game Is Being Beaten
By Leigh Alexander
The trend in video game design is to comment on violence by asking players to perform violence. But could there be pleasure in performing consent?
A popular approach to video-game design is to “think about the verbs.” Interactive entertainment should be verb-led, some say, and the way to make a good game is to think about what the player does. In many games, you have to do the things it wants you to do whether you want to or not. If you don’t like it, as the saying goes, just don’t play it.
Kopas quietly self-published a small, text-only game called Consensual Torture Simulator for $2 on Gumroad. In it, a mutually affectionate couple enjoys a night in. You play as the domme in their kink relationship scene, scratching, flogging, caning, and performing other acts of consensual physical violence on your submissive girlfriend. Both partners have decided to explore the goal of making the recipient of the violence cry.
Read the whole article here: A Game Is Being Beaten – The New Inquiry.
Also linked in the original article: Pixels in Distress (tumblr)
And the rejoicing commences! Invisible option for Battle.Net is indeed good news!
The fear that we would all hide under the offline mark rests on some weird premise that people are not inherently social, but rather in need of a nudge to connect and communicate with others. If that was the case, how is society as we know it even possible?
I discussed earlier in relation to solo play how people used secret alts as a method to avoid burn out. Not having a show-as-offline function will not just mean that people do as they are told and stay online, it may also mean they don’t log on at all. We all need a break now and then. With this change, I now feel as if I am being recognized as a whole person by Blizzard, not just as the excitable guild mate they wish I always was, but also someone who occasionally needs to play WoW alone on a secret alt.
Originally posted on Manalicious:
Because sometimes you want to have a stag dance party in front of the bank, and sometimes you don’t want anyone to know you’re online.
Back in May when Diablo came out, I wrote a post bemoaning the lack of an “Invisible” feature on Battle Net. Well, today I arrive with good news: They are going to be implementing an invisible feature for Battle.Net!
I’ve still seen a certain amount of naysaying or people who seem unhappy that this is a feature they are going to implement. First of all, I think it’s important to look at context. Most major chat programs have had this feature for the entirety of my time on the internet. I was using ICQ (I Seek You, remember, ahah) in 1996 or 1997. I can’t remember which, but my original number was seven digits. This is an invitation for all ICQ e-peeners to tell…
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