Ooh, I get to reblog myself!
I wrote this post about bringing WoW characters into a 3D modeling program, re-skinning them and hopefully also in the future posing them, as a contributing author on “I Rez Therefore I Am”, a virtual world blog. I feel like a virtual studio photographer when making these 3ds Max renders, it’s a lot of fun.
Check it out if you want to see a few WoW characters in a whole new way, outside of their natural habitat.
Originally posted on I Rez Therefore I Am:
About 3 weeks ago, I handed in my 3D character Carl Fredricksen from “Up”. I didn’t expect 3ds Max to stick with me, I thought I would leave 3D modeling behind, but the prospect of importing other characters I knew, characters/avatars from WoW, and deconstructing them, seeing them in a new light, meant that I’m still occasionally fiddling with the program.
The picture above is a human female with the bun hairdo. I stripped her naked i.e. I took away her original texture. I gave her a glossy crystal material as hair instead. Her skin has a white slightly matte surface. As the rendered picture show she doesn’t smooth that well, but the result of that import error is still quite interesting. Our avatars are made up of polygons, little faces that all combine into a larger mesh. They are normally smoothed to look better, but without it, the actual geometry is revealed.