Reblogged from I Rez Therefore I Am:
About 3 weeks ago, I handed in my 3D character Carl Fredricksen from “Up”. I didn’t expect 3ds Max to stick with me, I thought I would leave 3D modeling behind, but the prospect of importing other characters I knew, characters/avatars from WoW, and deconstructing them, seeing them in a new light, meant that I’m still occasionally fiddling with the program.
Ooh, I get to reblog myself!
I wrote this post about bringing WoW characters into a 3D modeling program, re-skinning them and hopefully also in the future posing them, as a contributing author on "I Rez Therefore I Am", a virtual world blog. I feel like a virtual studio photographer when making these 3ds Max renders, it's a lot of fun.
Check it out if you want to see a few WoW characters in a whole new way, outside of their natural habitat.
I wrote this post about bringing WoW characters into a 3D modeling program, re-skinning them and hopefully also in the future posing them, as a contributing author on "I Rez Therefore I Am", a virtual world blog. I feel like a virtual studio photographer when making these 3ds Max renders, it's a lot of fun.
Check it out if you want to see a few WoW characters in a whole new way, outside of their natural habitat.











you model your own avatar in virtual cut paper, dream of importing to other worlds, now you post on other blogs, reblogging yourself on your own blog…
Gawd! You’ve gotten SO META in your old age!! :P
Aww, and THANK YOU so much for the guest post, it’s totally freakin awesome!
Meta! I should name a character “Meta”! The name is probably taken, but it would be a cool one to have ;)
Thanks for featuring me, my article came out just right on the clean white museum walls on irez.me
hahaha, so iRez is the white cube on the hill… overlooking the gritty Stood in the Fire of the metropolis below? :)
And THANK YOU! My head is spinning with exciting possibilities now!