About 3 weeks ago, I handed in my 3D character Carl Fredricksen from “Up”. I didn’t expect 3ds Max to stick with me, I thought I would leave 3D modeling behind, but the prospect of importing other characters I knew, characters/avatars from WoW, and deconstructing them, seeing them in a new light, meant that I’m still occasionally fiddling with the program.
I wrote this post about bringing WoW characters into a 3D modeling program, re-skinning them and hopefully also in the future posing them, as a contributing author on "I Rez Therefore I Am", a virtual world blog. I feel like a virtual studio photographer when making these 3ds Max renders, it's a lot of fun.
Check it out if you want to see a few WoW characters in a whole new way, outside of their natural habitat.